May 14, 2015 - No Comments!

70-20-10 Is the Secret to Why Gamification is Taking Over Training

Top performers learn 70% through experiences compared to performers from highly regulated and low innovative organizations which learn only 20% through experiences.

Aside from experiential learning being immersive, hands-on, and engaging, a gamified learning environment provides three distinct benefits:

  • Experimenting with actions: Different actions in various combinations result in unique outcomes, so users are able to practice.
  • Receiving feedback: Gamified learning tools provide user-specific data analytics.
  • Accepting failure: Users are able to make mistakes that aren’t detrimental to the organization.

To read more on the 70-20-10 theory and gamification in different industries, click here.


KNOLSKAPE’s award-winning simulations uses experiential learning and gamification to attract, grow and retain talent. Global Fortune 500 companies and Top-10 B-schools use KNOLSKAPE’s products and solutions for on-boarding, training, assessments, and talent engagement strategies.

Published by: Hardik Chitroda in Blog

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