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#Gamification – the secret sauce for powering up talent

by Rajiv Jayaraman Gamification is the use of mechanics of digital gaming in a non-game context, such as learning, employee engagement, innovation etc. Companies worldwide have put gamification to great use to engage employees, customers and other stakeholders to solve complex challenges and produce business impact. FoldIt, for example, is an online puzzle game designed […]

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Crystal Gazing 2017 – the year of digital

by KNOLSKAPE It’s that time of year again when experts pull out their crystal balls for a glimpse into what the year ahead holds. The Bersin Report by Deloitte predicts that everything in HR and Learning will become digital in 2017, and we at KNOLSKAPE agree. As the use and significance of technology increases in […]

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#Gamification – slaying the top 6 gamification myths

by Rajiv Jayaraman From the previous article, “#Gamification: The secret sauce for powering up learning”, we understood that gamification is the use of digital gaming mechanics in a non-game context. For example, a learning professional might use storylines to draw the attention of the learners to a subject or an HR professional might use points, […]

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Marketbuzz: digital talk with luxury retailers

by Ritish Reddy I have recently had separate conversations with HR Leaders from two different Luxury Retail Brands, and the key question that both these organizations are trying to answer is the following: How is the future of luxury retail going to look in the digital world, and what are the skill sets that our […]

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Mapping competencies – what’s new, what’s next?

by Foram Pandya For many years now, L&D professionals have been using the practice of mapping a set of skills, related knowledge and behaviors to competencies required for successful performance of tasks within specific job functions. This approach has worked reasonably well for many years and has helped L&D professionals align employee performance with organizational […]

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KNOLSKAPE corporate learnability challenge @GPTW 2017 – survey results

by Swati Kamath Find out if your company is a great place to learn! Earlier this year KNOLSKAPE took upon the task of understanding just how mature the learning curve of organizations is. Despite spending large amounts of money, are organizations truly achieving a measurable return on their investment? Are they able to innovate and […]

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Achieving state of flow in learning through gamification

by Rajiv Jayaraman Have you ever been so caught up in an activity that you have lost the sense of your surroundings, and time? Have you experienced a high or happiness from this experience? If the answer is yes, then you have experienced the State of Flow. The State of Flow, or “being in the […]

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